Core Creatives · wireframe v2

Site blueprint

How the new corecreatives.com works, scene by scene. There is no 3D or WebGL in this version: the immersion comes from the story, the scroll and small games.

1 · Six design rules

01Navigation is a mapThe site is a story in three acts. Visitors move through it with a map built on Rachel's wheel.
02The page changes with youColours shift as you travel: from the dark of the cave, through the plum of transformation, to dawn.
03Things to play withClues to find, a role to choose, thresholds to hold, quests to accept.
04Her words, her visualsEverything comes from Rachel's storyboard, wheel, articles and podcast. Nothing invented.
05Light and fastNo 3D, no WebGL, no heavy video hosted: CSS and a little JavaScript, on free hosting.
06Rachel can publish aloneVideos, episodes, articles and tools are simple files that show up everywhere automatically.

2 · Site map

The CallHome: the whole story in one scroll Act I · DivergenceAct template Act II · ConvergenceSame template Act III · EmergenceSame template Field GuideThe book you play + waitlist The SignalPodcast, videos, articles Human UnionThe co-op and its principles Answer the callFounding members + contact Month 2 · MembersMember space (first version) Later · Collaborative hubOpen projects and contributions

3 · The Call (home), scene by scene

#SceneWhat happensMotion & interaction
00Title sequence“Open casting call. For a world that doesn't exist yet. Reality Redux.”Three lines fade in like a film opening. Once per visit, skippable.
01The CallAre you ready to answer the Call to Adventure?Words rise one by one. A spotlight follows the cursor (light in the cave). Floating words drift with the mouse.
02Chapter 1 · The Ordinary WorldFilm-style chapter card.Colour switches to the dusty paper of the ordinary world.
03The merry-go-round“Putting all our weight on one leg, we spin in place…”Scrolling turns a ring of words (work, pay, obey, repeat…). At the end they fall away: “bring up the other leg”.
04HijackedSociety, Consciousness and Reality, redefined.Tap a word to flip it to its definition. “Cope, contend, adapt” get crossed out; “originate, innovate, create” appears.
05Chapter 2 · The JourneyThree acts, one journey.The page goes dark: Act I begins.
06The wheelDivergence, Convergence, Emergence.Rachel's wheel stays pinned and turns to each act as you scroll; the colours change per act.
07The first threshold“Most people turn back here.”Press and hold to cross (mouse, touch or Space key). A flash of light, then “Welcome to the unknown”.
08Choose your roleCore Divers, Societal Survivors, Evolutionary Activists.Character select. The button follows the choice and pre-fills the Join form.
09Chapter 3 · The ReturnDawn.The page turns light.
10Four doorsReality Redux, the Heroine's Journey, the Co-op, the Human Union.Scrolling down slides the doors sideways; hovering opens a door. Stacked on phones.
11InventoryNews clues & power tools: latest videos, episodes, articles.Cards tilt with the cursor. Filled automatically by what Rachel publishes.
12Finale“The proof will be in the prosperity of the whole.”Word-by-word quote, then “Leave your coordinates” (newsletter, Substack).
✦Hidden cluesSeven of Rachel's own quotes hidden along the way.Dashed circles to click; a counter at the top right. Kept on the visitor's device, no account.

4 · The other pages

PageIdeaMotion & interaction
Acts I to IIIOne template, three levels. Act intro, the stages from the storyboard, quests, the act's clues and tools, then the threshold to the next act.Act symbol draws in (DV8, COCRE8, ∞). A line draws down the stages as you scroll. Quests can be accepted. Hold to cross into the next act.
Field GuideA book you play. Gather, play, build. Waitlist for facilitators.A mini improv game: “Give me a word… now build a scene”.
The SignalUnknowns and Opposites. Podcast, videos and articles in one place.Tune by frequency: Listen, Watch, Read.
Human UnionA co-operative for what comes next. Nodes, network, principles, the legal form.A network that draws itself: one node becomes many.
Answer the callA game character sheet. Role, skills, what you want to build. Plus a simple contact form.Role pre-selected from the home page. Skills as chips.

5 · How it's built

6 · What we need from Rachel

7 · Later